I've read a bit about this. I believe the bash tags are correct, and so is the order. Could I have done something wrong or is this the kind of thing that sometimes happens? And how to fix this other then creating a manual patch? Relevant plugins order Unofficial Fallout 3 Patch.esm FO3 Wanderers Edition - Main File.esm - should have prevailed in bash UUF3P - FWE Patch.esp - should have prevailed in bash Blackened FWE + MMM + EVE + Project Beauty.esp - should have prevailed in bash I did not include TWPC Wasteland Patch Collection.esp for the generation of the bash patch. The attached image shows FO3Edit error, there is plenty like this. Unofficial Fallout 3 Patch is taking precedence over the others for bash All plugins.
Apr 18, 2018 - Crashing when trying to sleep in bed during FWE Alternate start. Unofficial Fallout 3 Patch.esm=1. FO3 Wanderers Edition - Alternate.
![Start Start](/uploads/1/2/5/3/125364835/766682459.jpg)
# This file was automatically generated by Mod Organizer. I don't understand the FO3Edit display. When I look at Beer in FO3Edit I see columns for Fallout3.esm, Unofficial Fallout 3 Patch.esm, FO3 Wanderers Edition - Main File.esm, FO3 Wanderers Edition - Main File.esp, UUF3P - FWE Patch.esp, and Blackened FWE + MMM + EVE + Project Beauty.esp. Where are these plugins in your FO3Edit? Did you disable these plugins or is there a problem with your Mod Organizer and/or FO3Edit?
By the way, I see no Bashed Patch entry for this in my game, which is not surprising since the differences are in Effects and there are no bash tags for Effects. If Wrye Flash is run when only the plugins you show are active then it's possible the bashed patch might have an entry for Beer because of the bashed patch rules for handling a record when only one plugin changes values.
I ran it on the bash file (only one marked in FO3Edit, all the others are marked on Mod Organizer), it should have shown all the columns you mentioned right? When I created the bashed patch all of them were marked and properly ordered.
And even with only those mods shown, shouldn't FWE prevailed over UF3P? If this indeed is a problem on my end (I've been trying a few things here, nothing much though) is there a procedure to identify it? I mean, visually everything is fine. Proper order, proper bash tags, all activated.
Anyway, just wanted to know if I did something obvious to cause this. I will be trying to understand better what is happening here through logs, docs and stuff. A better example is WaterPurified, FormID 000151A3. Here FWE changes the effects of water, and these changes are shown in all 4 of the plugins you mention which load after Unofficial Fallout 3 Patch.esm. However, the changes are in Effects records and, as noted in some recent posts in this forum, the FWE changes present in these 4 different plugins are not included in the bashed patch. A manual patch that loads after the bashed patch is needed to fix this.
It's a limitation of the bashed patch process, not a user error. It does (using LOOT order), but there is too many missing that way. I was hoping for a quick solution, but no luck. As one example, I have Combat Knife ( 00004326), that according to FO3Edit (when bashed patch selected) it is 'overwritten' by FWE into Combat Knife.
But DALCO FWE is ordered after it, when I run FO3Edit on it's esp it shows that Combat Knife ( 00004326) should have been renamed. I donĀ“t get it why it lost the name battle. EDIT: I'm playing with disabling the names tag on all plugins when generating the patch EDIT 2: Well, it seems that the reason for that is that I let wrye flash to merge some mods, then when I see the FO3Edit of bash I don't get the full picture. Tomorrow will not merge them and continue my tests. Edited by icetbr, 04 February 2016 - 09:21 PM.